Today is 5 days since I released Telepaint and it’s just passed 1000 downloads which is pretty cool – thanks to everyone that’s played. It’s strange how it’s difficult to even market a free game; I sent off a few emails to some sites (indiegames.com, IGM.com etc ) and some of them covered it which I’m really thankful for – there’s no point making games if no one knows they exist and so no one plays them!
If anyone reads this and has feedback about that game, I’d love to hear it. People tell me about bugs or that they liked it, but I’ve not had much critical feedback. I’ve had a few suggestions from some people and on the indiegames.com article which is cool and gave me something to think about – good ideas too.
Aside from this, back to work on Chroma after fixing bugs in the game engine whilst working on Telepaint which is cool. Experimenting with some things at the moment but I need to get cracking – damn day job gets in the way of game development which makes me a sad panda. IGF deadline is looming and I hope to enter Chroma, IF I can get the starting area into a decent state; it will be a massive challenge, but no doubt a rewarding one. Booked 2 weeks off work to go all out on it which starts in ~3 weeks.
Summary: I’m back working on Chroma and if you have comments about Telepaint or anything please get in touch. Cheers!